Artefacts – foot, hand, knee and elbow – made of mycelium. Image: Danica Karaičić.

Fungi, Body, Living Things: Mycellium Based Sculptures And Augmented Reality Experience

Presented by Monash Design

DETAILS

Free, no booking required

Monash Art Design and Architecture, Building G Foyer
900 Dandenong Road, Caulfield East VIC, Australia

DATES

Tue 20 May 10am – 4pm

Wed 21 May 10am – 4pm

Thu 22 May 10am – 4pm

Fri 23 May 10am – 4pm

Fungi, Body, Living Things is a visual, physical and virtual experience of the interrelationships between fungi, the human body and other microorganisms in and around human bodies.

Participants

Gyungju Chyon
Gyungju Chyon’s work focuses on relationships between designed things, environments, and people through engaging natural phenomena and exploring materialities. She is interested in delving beyond technological performance, seeking deeper and meaningful connections between things, environment and people for our health, well-being, and ecological living. Through her design studio little wonder, partnered with Dr. John Sadar, she interpolates between installations and product design.

Danica Karaičić
Danica Karaičić is a design educator and practitioner at Monash University with a background in architecture and fashion design. Her research and creative interests span from art, design, architecture and fashion to performance, with a focus on the relationships between the body, its immediate surroundings and built environments, space making, body in movement and atmosphere. She is also interested in the themes of home, belonging and displacement. The themes of the relationality of the body and space and a sense of self in the world are integral parts of Danica’s teaching.

Indae Hwang
Indae Hwang is a Melbourne-based interactive artist, designer, researcher and lecturer in the department of Design at Monash University. His research interests focus on critical reflections on the relationship with emerging digital technologies through the form of interactive arts. By doing so, he argues the significant role of our critical reflections in embracing the recent emergence of digital technologies into our contemporary techno-society. His teaching focuses on helping students with utilising newly emerging media technologies in order to design rich user experiences in their design works.